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Apocalypse - a Complete ReviewThe spoilers are from mtgnews.com.
ConclusionApocalypse looks like a good set, although I have a feeling there are less cards in it that have the potential to completely change the game. The only card that springs to mind is Ice Cave, which has the potential of locking your opponent down. The rest of the set seems focused on creatures, on creature combat and on utility. That's not a bad thing, but I miss cards in the set that really make me think about how to build a deck around them.This set has also gone overboard on themes. Each color has a disciple, a sanctuary and a volver. Furthermore, there are painlands and 2/2s for each enemy color combination, and each color has a recruiter (although green, surprisingly, has two). Each color also has a unique ability, with no overlap into other colors. White has flagbearers, blue has whirlpool creatures, black has the cantrip and supercantrip Phyrexians, red has the walking earthquakes and green the Penumbras. It just gets a bit too predictable. I would have preferred more surprises and less repetitiveness. It still looks like a good set, though. To summarize the ratings: Rating 1: 10 cards
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