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Invasion - a Complete Review (red) ==> TOUR: 2 - FUN: 1 137. Bend or Break, 3R, Sorcery, Rare Each player separates all land cards he or she controls into two face-up piles. For each player, an opponent chooses a pile. Destroy all lands in that pile. Tap all lands in the other pile. ==> TOUR: 2 - FUN: 4 138. Breath of Darigaaz, 1R, Sorcery, Uncommon Kicker 2 (You may pay an additional 2 as you play this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If you paid the kicker cost, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead. ==> TOUR: 4 - FUN: 4 139. Callous Giant, 4RR, Creature - Giant 4/4, Rare If a source would deal 3 damage or less to Callous Giant, prevent that damage. ==> TOUR: 2 - FUN: 3 140. Chaotic Strike, 1R, Instant, Uncommon Play Chaotic Strike only during combat after blockers are declared. Choose target creature and flip a coin. If you win the flip, that creature gets +1/+1 until end of turn. Draw a card. ==> TOUR: 1 - FUN: 2 141. Collapsing Borders, 3R, Enchantment, Rare At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. ==> TOUR: 3 - FUN: 5 142. Crown of Flames, R, Enchant Creature, Common R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to its owner's hand. ==> TOUR: 1 - FUN: 2 143. Firebrand Ranger, 1R, Creature - Soldier 2/1, Uncommon G, T: Put a basic land card from your hand into play. ==> TOUR: 2 - FUN: 3 144. Ghitu Fire, XR, Sorcery, Rare You may play Ghitu Fire any time you could play an instant if you pay 2 more to play it. Ghitu Fire deals X damage to target creature or player. ==> TOUR: 4 - FUN: 2 145. Goblin Spy, R, Creature - Goblin 1/1, Uncommon Play with the top card of your library revealed. ==> TOUR: 1 - FUN: 4 146. Halam Djinn, 5R, Creature - Djinn 6/5, Uncommon Haste (This creature may attack and T the turn it comes under your control.) Halam Djinn gets -2/-2 as long as red is the most common color among permanents or is tied for most common. ==> TOUR: 3 - FUN: 3 147. Hooded Kavu, 2R, Creature - Kavu 2/2, Common B: Hooded Kavu can't be blocked this turn except by artifact creatures and/or black creatures. ==> TOUR: 3 - FUN: 2 148. Kavu Aggressor, 2R, Creature - Kavu 3/2, Common Kicker 4 (You may pay an additional 4 as you play this spell.) Kavu Aggressor can't block. If you paid the kicker cost, Kavu Aggressor comes into play with a +1/+1 counter on it. ==> TOUR: 3 - FUN: 2 149. Kavu Monarch, 2RR, Creature - Kavu 3/3, Rare All Kavu have trample. Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch. ==> TOUR: 4 - FUN: 4 150. Kavu Runner, 3RRR, Creature - Kavu 3/3, Uncommon Kavu Runner has haste as long as no opponent controls a white or blue creature. (It may attack and T the turn it comes under your control.) ==> TOUR: 1 - FUN: 1 151. Kavu Scout, 2R, Creature - Kavu 0/2, Common Kavu Scout gets +1/+0 for each basic land type among lands you control. ==> TOUR: 2 - FUN: 3 152. Lightning Dart, 1R, Instant, Uncommon Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to that creature instead. ==> TOUR: 3 - FUN: 3 153. Loafing Giant, 4R, Creature - Giant 4/6, Rare Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn. ==> TOUR: 2 - FUN: 2 154. Mages' Contest, 1RR, Instant, Rare You and target spell's controller bid life. You start the bidding with a high bid of 1. In turn order, each player may top the high bid. The bidding ends when the high bid stands. The highest bidder loses life equal to the high bid. If you win the bidding, counter that spell. ==> TOUR: 3 - FUN: 4 155. Maniacal Rage, 1R, Enchant Creature, Common Enchanted creature gets +2/+2 and can't block. ==> TOUR: 2 - FUN: 2 156. Obliterate, 6RR, Sorcery, Rare Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. ==> TOUR: 2 - FUN: 5 157. Overload, R, Instant, Common Kicker 2 (You may pay an additional 2 as you play this spell.) Destroy target artifact if its converted mana cost is 2 or less. If you paid the kicker cost, destroy that artifact if its converted mana cost is 5 or less instead. ==> TOUR: 2 - FUN: 2 158. Pouncing Kavu, 1R, Creature - Kavu 1/1, Common Kicker 2R (You may pay an additional 2R as you play this spell.) First strike If you paid the kicker cost, Pouncing Kavu comes into player with two +1/+1 counters on it and has haste. (It may attack and T the turn it comes under your control.) ==> TOUR: 2 - FUN: 3 159. Rage Weaver, 1R, Creature - Wizard 2/1, Uncommon 2: Target black or green creature gains haste until end of turn. (It may attack and T the turn it comes under your control.) ==> TOUR: 2 - FUN: 1 160. Rogue Kavu, 1R, Creature - Kavu 1/1, Common Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. ==> TOUR: 4 - FUN: 2 161. Ruby Leech, 1R, Creature - Leech 2/2, Rare First strike Red spells you play cost R more to play. ==> TOUR: 3 - FUN: 1 162. Savage Offensive, 1R, Sorcery, Common Kicker G (You may pay an additional G as you play this spell.) Creatures you control gain first strike until end of turn. If you paid the kicker cost, they get +1/+1 until end of turn. ==> TOUR: 2 - FUN: 3 163. Scarred Puma, R, Creature - Cat 2/1, Common Scarred Puma can't attack unless a black or green creature also attacks. ==> TOUR: 3 - FUN: 3 164. Scorching Lava, 1R, Instant, Common Kicker R (You may pay an additional R as you play this spell.) Scorching Lava deals 2 damage to target creature or player. If you paid the kicker cost, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead. ==> TOUR: 4 - FUN: 3 165. Searing Rays, 2R, Sorcery, Uncommon Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. ==> TOUR: 2 - FUN: 1 166. Shivan Emissary, 2R, Creature - Wizard 1/1, Uncommon Kicker 1B (You may pay an additional 1B as you play this spell.) When Shivan Emissary comes into play, if you paid the kicker cost, destroy target nonblack creature. It can't be regenerated. ==> TOUR: 4 - FUN: 2 167. Shivan Harvest, 1R, Enchantment, Uncommon 1R, Sacrifice a creature: Destroy target nonbasic land. ==> TOUR: 5 - FUN: 5 168. Skittish Kavu, 1R, Creature - Kavu 1/1, Uncommon Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. ==> TOUR: 2 - FUN: 1 169. Skizzik, 3R, Creature - Elemental 5/3, Rare Kicker R (You may pay an additional R as you play this spell.) Trample; haste (This creature may attack and T the turn it comes under your control.) At end of turn, sacrifice Skizzik unless the kicker cost was paid. ==> TOUR: 4 - FUN: 3 170. Slimy Kavu, 2R, Creature - Kavu 2/2, Common T: Target land becomes a swamp until end of turn. ==> TOUR: 1 - FUN: 4 171. Stand or Fall, 3R, Enchantment, Rare At the beginning of your combat phase, separate all creatures defending player controls into two face-up piles. Only creatures in the pile of that player's choice may block this turn. ==> TOUR: 1 - FUN: 2 172. Stun, 1R, Instant, Common Target creature can't block this turn. Draw a card. ==> TOUR: 1 - FUN: 1 173. Tectonic Instability, 2R, Enchantment, Rare Whenever a land comes into play, tap all lands controlled by its controller. ==> TOUR: 4 - FUN: 3 174. Thunderscape Apprentice, R, Creature - Wizard 1/1, Common B, T: Target player loses 1 life. G, T: Target creature gets +1/+1 until end of turn. ==> TOUR: 3 - FUN: 4 175. Thunderscape Master, 2RR, Creature - Wizard 1/1, Rare BB, T: Target player loses 2 life and you gain 2 life. GG, T: Creatures you control get +2/+2 until end of turn. ==> TOUR: 3 - FUN: 4 176. Tribal Flames, 1R, Instant, Common Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. ==> TOUR: 5 - FUN: 4 177. Turf Wound, 2R, Instant, Common Target player can't play any land cards this turn. Draw a card. ==> TOUR: 1 - FUN: 4 178. Urza's Rage, 2R, Instant, Rare Kicker 8R (You may pay an additional 8R as you play this spell.) Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If you paid the kicker cost, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented. ==> TOUR: 5 - FUN: 3 179. Viashino Grappler, 2R, Creature - Viashino 3/1, Common G: Viashino Grappler gains trample until end of turn. ==> TOUR: 1 - FUN: 1 180. Zap, 2R, Instant, Common Zap deals 1 damage to target creature or player. Draw a card. ==> TOUR: 2 - FUN: 3 |
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