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Planeshift - a Complete Review (land)

136. Crosis's Catacombs Land Crosis's Catacombs is a Lair in addition to its land type. When Crosis's Catacombs comes into play, sacrifice it unless you return a non-lair land you control to its owner's hand. T: Add U, B, or R to your mana pool.

==> TOUR: 3 - FUN: 4
A land with a form of gating. The gating will slow the mana development of the deck down, but in casual play, that's not a big problem. As a small bonus, it can be used to reset the counters on a Peat Bog or to reset the cumulative upkeep on a Glacial Chasm.

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137. Darigaaz's Caldera Land Darigaaz's Caldera is a Lair in addition to its land type. When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-lair land you control to its owner's hand. T: Add B, R, or G to your mana pool.

==> TOUR: 3 - FUN: 4

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138. Dromar's Cavern Land Dromar's Cavern is a Lair in addition to its land type. When Dromar's Cavern comes into play, sacrifice it unless you return a non-lair land you control to its owner's hand. T: Add W, U, or B to your mana pool.

==> TOUR: 3 - FUN: 4

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139. Forsaken City Land Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City. T: Add one mana of any color to your mana pool.

==> TOUR: 3 - FUN: 1
A useful land in a Stasis deck, but in other decks it costs too many cards to be useful. It can't even be used to get a creature in your graveyard quickly, because those cards are removed from game. Bouncing it with one of the lairs will help untap it.

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140. Meteor Crater Land T: Choose a color of a permanent you control. Add one mana of that color to your mana pool.

==> TOUR: 3 - FUN: 2
Too risky for my tastes. Permanents are vulnerable.

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141. Rith's Grove Land Rith's Grove is a Lair in addition to its land type. When Rith's Grove comes into play, sacrifice it unless you return a non-lair land you control to its owners hand. T: Add R, G, or W to your mana pool.

==> TOUR: 3 - FUN: 4

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142. Terminal Moraine Land T: Add one colorless mana to your mana pool. 2, T, sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

==> TOUR: 4 - FUN: 4
Fits in most decks without causing mana or speed problems, because, unlike the Mirage saclands, it doesn't come into play tapped. The ability can get a deck with some room in its mana curve out of a color screw. On the down side, it's affected by Tsabo's Web.

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143. Treva's Ruins Land Treva's Ruins is a Lair in addition to its land type. When Treva's Ruins comes into play, sacrifice it unless you return a non-lair land you control to its owner's hand. T: Add G, W, or U to your mana pool.

==> TOUR: 3 - FUN: 4

 
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