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Mercadian Masques - a Complete Review (land)

316 Dust Bowl - Land R T: Add one colorless mana to your mana pool. 3, T, Sacrifice a land: Destroy target non-basic land.

==> TOUR: 5 - FUN: 4
This will definitely see play as a replacement for Wasteland in control decks. It's not fast enough to enforce mana screw, what weenie decks like to use their Wastelands for, but that's just a plus.

317 Fountain of Cho - Land U Fountain of Cho comes into play tapped. T: Put a storage counter on Fountain of Cho. T: Remove any number of storage counters from Fountain of Cho. Add one white mana to your mana pool for each storage counter removed this way.

==> TOUR: 2 - FUN: 4
A more useful version of the storage lands, since those had to be untapped during your upkeep first. Still, they're not that strong, but we might see them used for decks with a jump in the mana curve. A weenie deck could use them to add a few higher casting cost spells. Where they'll be lucky to get to 4 land, they can pretty safely add a few 5 or 6 casting cost spells to the deck. Or an X spell with some hope of casting it for a nicely high value of X. On the other hand, they are SLOW, so maybe using the new depletion lands would work better for this.

318 Henge of Ramos - Land U T: Add one colorless mana to your mana pool. 2, T: Add one mana of any color to your mana pool.

==> TOUR: 3 - FUN: 4
School of the Unseen. It's not such a bad card, but it's likely not good enough for tournaments, not while Thran Foundry and City of Brass are in T2.

319 Hickory Woodlot - Land C Hickory Woodlot comes into play tapped with two depletion counters on it. T: Remove a depletion counter from Hickory Woodlot: Add two green mana to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.

==> TOUR: 3 - FUN: 3
At the risk of having to eat my words in a few months, I'll say that these will be huge. It gives weenie decks some extra speed and the ability to sneak a few higher casting cost spells in the deck. The green one is obviously the worst, because green has better ways to get fast mana.

320 High Market - Land U T: Add one colorless mana to your mana pool. T, Sacrifice a creature: You gain 1 life.

==> TOUR: 4 - FUN: 5
Soul Net as a land. The effect is pretty minimal, but a card like this fits easily into a creature deck, so I think it will get played.

321 Mercadian Bazaar - Land U Mercadian Bazaar comes into play tapped. T: Put a storage counter on Mercadian Bazaar. T: Remove any number of storage counters from Mercadian Bazaar. Add one red mana to your mana pool for each storage counter removed this way.

==> TOUR: 2 - FUN: 4

322 Peat Bog - Land C Peat Bog comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Peat Bog: Add two black mana to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.

==> TOUR: 5 - FUN: 3

323 Remote Farm - Land C Remote Farm comes into play tapped with two depletion counters on it. T, Remove a depletion counter from Remote Farm: Add two white mana to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.

==> TOUR: 5 - FUN: 3

324 Rishadan Port - Land T: Add one colorless mana to your mana pool. 1, T: Tap target land.

==> TOUR: 4 - FUN: 4
This'll help stall the opponent if you have more mana than you need anyway. Again, the effect is small, but it's easy enough to add to a weenie deck and it can be useful.

325 Rushwood Grove - Land U Rushwood Grove comes into play tapped. T: Put a storage counter on Rushwood Grove. T: Remove any number of storage counters from Rushwood Grove. Add one green mana to your mana pool for each storage counter removed this way.

==> TOUR: 1 - FUN: 4
Again, green doesn't need more ways to get a lot of mana.

326 Sandstone Needle - Land C Sandstone Needle comes into play tapped with two depletion on it. Tap, Remove a depletion counter from Sandstone Needle, Add two red mana to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.

==> TOUR: 5 - FUN: 3

327 Saprazzan Cove - Land U Saprazzan Cove comes into play tapped. T: Put a storage counter on Saprazzan Cove. T: Remove any number of storage counters from Saprazzan Cove. Add one blue mana to your mana pool for each storage counter removed this way.

==> TOUR: 2 - FUN: 4

328 Saprazzan Skerry - Land C Saprazzan Skerry comes into play tapped with two depletion on it. Tap, Remove a depletion counter from Saprazzan Skerry, Add two blue mana to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

==> TOUR: 5 - FUN: 3

329 Subterranean Hangar - Land U Subterranean Hanger comes into play tapped. T: Put a storage counter on Subterranean Hanger. T: Remove any number of storage counters from Subterranean Hanger. Add one black mana to your mana pool for each storage counter removed this way.

==> TOUR: 2 - FUN: 4

330 Tower of the Magistrate - Land R T: Add 1 to your mana pool. 1, T: Target creature gains protection from artifacts until end of turn.

==> TOUR: 4 - FUN: 4
Interesting. Would have been nice against Cursed Scroll. Still might be good against Masticore, but probably less so.

331 - 350 Basic lands

They're always good to have as well.

 
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