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Magic the Gathering Fiction Books

What follows is a list of all the Magic: the Gathering fiction novels, sorted by the expansion cycle they're associated with. If we missed any or if you find any errors, please let us know. Clicking on a book's title will open up a new browser window for the book at Amazon.com, where you can read more about it and order it if you want to.

For a quick overview of the available books, check our Library. If you're interested in Magic books about strategy or other aspects of the game, check the Non-Fiction Books.

WARNING: Some of the blurbs contain spoilers about the general storyline.


Legends Cycle(Legends)


Johan by Clayton Emery
Johan's city and its inhabitants are slowly dying. He plans to seize a small city near the coast, using its trade routes and wealth to support his home. A bloody showdown is inevitable for this seacoast town; however, this town is not without its protectors. Can Hazezon and Jedit team up in time to stop Johan from enslaving their home?

Jedit by Clayton Emery
The story of Jedit, who is half man and half tiger. He is on a dangerous quest that will decide the fate of the continent, seperated from the rest of the cosmos by an ancient war.

Hazezon by Clayton Emery
Hazezon is the final book in the Legends trilogy.



Legends Cycle II(Legends)


Assassin's Blade by Scott McGough
Assassin's Blade is about Lord Dark, the assassin and Umezawa, the champion. Both work for the Emperor of Madara, who pits them against eachother to further his plans of conquest.

Emperor's Fist by Scott McGough
Though his assassins have failed, the Madaran emperor has other ways of crushing rebellion. He sends the brutal imperial army to rein in a defiant island chain, and the empire is once more plunged into violence. The emperor’s champion accompanies the army, but his loyalty will be tested by the horrors of war. Can the champion achieve honorable victory, or will he and the rebels alike be crushed by the Emperor’s Fist?



Ice Age Cycle(The Dark - Ice Age - Alliances)


The Gathering Dark by Jeff Grubb
In the wake of the Brothers' War, Dominaria is in ruins. A backlash against magic and its users has become the focus for the tattered remnants of social order.

The Eternal Ice by Jeff Grubb
The Ice Age Cycle details events early in the history of Dominaria, continuing where The Gathering Dark left off.

The Shattered Alliance by Jeff Grubb
The Ice Age has come to an abrupt end. The glaciers have receded, but the perils of the ice have been replaced by new danger -- hordes of the undead and bloodless plague the living.



Artifacts Cycle(Urza's Saga - Urza's Legacy - Urza's Destiny)


The Thran by J. Robert King
The story of the Thran, the mysterious and secretive race that inhabited the world of Dominaria millenia before, and whose fate, lost in the mists of time, is bound up with the cataclysmic events of the present. The Thran is a prequel to the Artifacts Cycle of novels.

The Brothers' War by Jeff Grubb
The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titanic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies.

Planeswalker by Lynn Abbey
The war between Urza and Mishra is over. Brooding on the death of his brother at the hands of extraplanar forces, Urza drifts among the planes. But the end of the Brothers' War has transformed him into something greater. Deep within his heart, a spark has been kindled into a flame that cannot be quenched. Urza has become a planeswalker.

Time Streams by J. Robert King
Across the ages, Urza the Artificer seeks revenge against those who killed his brother. From the depths of his scheming emerges a potent weapon that will ensure his ultimate triumph.

Bloodlines by Loren L. Coleman
Urza completes the magical artifacts that are his Legacy. Now he must create the person who will inherit the responsibilities he himself has carried for over 3000 years.



Masquerade Cycle(Mercadian Masques - Nemesis - Prophecy)


Mercadian Masques by Francis Lebaron
After escaping from the shadowy plane of Rath, the crew of the Weatherlight make their way to Mercadia, where everything is for sale. In the streets of this strange city, the heroes find that more than merchandise can be bought and sold.

Nemesis by Paul B. Thompson
For eons the twisted machine rulers of the hellish world of Phyrexia have watched Dominaria, world of magic. For centuries they have plotted their invasion and conquest of this world. Now the long-awaited time is approaching. The plans of the Dark Lord have assumed their final shape. On the artificial plane of Rath, staging ground for the invasion, the Phyrexians prepare to stop their greatest enemy, one who has combated them down through the millennia, one who alone can halt their attack: Urza.

Prophecy by Vance Moore
The Keldons have landed. The Jamuraan League of City-States has put together a rag-tag defense and enlisted the help of the planeswalker, Teferi. But even a planeswalker cannot hold back the might of Keld by himself.



Invasion Cycle(Invasion - Planeshift - Apocalypse)


Invasion by J. Robert King
Dominaria faces its supreme threat-an invasion by its greatest enemy, an attack planned for eons by merciless foes. No one is exempt from their terror. No land is safe from their onslaught.

Planeshift by J. Robert King
The deadly Phyrexian invasion of Dominaria is just beginning. Costly battles rage in Keld, Yavimaya, and Urborg, as Urza leads a band of powerful spellcasters against the Phyrexians' home world. Meanwhile, an artificial plane, Rath, is slowly superimposing itself on top of Dominaria. Can the heroes stop the relentless tide of invaders this time?

Apocalypse by J. Robert King
Urza has spent 3,000 years preparing for this very moment--the finale to the bloody Phyrexian invasion. He stands ready to find out if all of his planning, training, and stockpiling will pay off. The Apocalypse will be an all-out war where even heroes must pay the ultimate price.



Odyssey Cycle(Odyssey - Torment - Judgment)


Odyssey by Vance Moore
Odyssey is the perfect entry point for new readers. This book focuses on a fierce competition for one of the most powerful artifacts ever to exist, the Mirari. Major changes occur in the Magic universe.

Chainer's Torment by Scott McGough
Chainer is ordered by the Cabal Leader to team up with Kamahl the pit fighter to win the Mirari, a well of infinite energy. They do well as a team, but when they face Balthor and Jeska, Kamahl's sister, Kamahl refuses to fight. Chainer decides to fight them alone but pays a heavy price for it.

Judgment by Will McDermott
Judgment sets the stage for the final confrontation between Laquatus and Kamahl. The battle for possession of the Mirari heats up. Many want this source of unlimited power, but only one can possess it and thereby decide the fate of the world. The day of judgment has come.



Onslaught Cycle(Onslaught - ??? - ???)


Onslaught by J. Robert King
Onslaught continues the story of Kamahl, who struggles to cope with what it means to be a druid. At the same time, he has to help his sister, Jeska, who has been transformed into Phage, a being that can kill with a mere touch. At the same time Ixidor, an illusionist with the ability to shape reality is out to kill Phage for killing his one true love. Who will find her first?

Legions by J. Robert King
Legions tells the story of Akroma and Phage and their efforts to gather an army.

Scourge by J. Robert King
Amid the titanic clash between Phage and Akroma, all Dominaria shuddered. Now, out of the destruction and chaos a new force arises, and Kamahl must face his greatest foe: Karoma. Her arms spread to the very clouds, and her robes trail like rays of sunlight. She is the destroyer.



Anthologies


Distant Planes edited by Kathy Ice
An anthology of seventeen short stories set in the magical world of Dominia and includes the works of such authors as Michael Stackpole, Robert Vardeman, and other masters of the genre.

Tapestries edited by Kathy Ice
This anthology follows the stories of a grieving Hurloon Minotaur, a dragon whelp's hatching egg, and warring armies. It includes the writings of popular fantasy authors David Drake, Morgan Llywelyn, and S. M. Stirling.

Rath and Storm edited by Peter Archer
This anthology of short fiction tells the story of Gerrard, heir to the Legacy and his struggle with Volrath, a being of unimaginable evil. The stories feature the flying ship Weatherlight and her motley but devoted crew.

The Colors of Magic edited by Jess Lebow
Argoth is decimated. Tidal waves have turned canyons into rivers. Earthquakes leveled the cities. Dominaria is in ruins. Now the struggle for this war-torn world is to survive.

The Myths of Magic edited by Jess Lebow
Welcome to a world of rich folklore where angels watch over the righteous, where sea monsters sink ships, where dark figures lurk under every child's bed, and where the mysteries of Dominaria are explained in story and myth.

The Dragons of Magic edited by J. Robert King
The Dragons of Magic details the societies and secrets of the Magic game's most powerful and ancient race. Aquatic dragons on islands of gold. Fire dragons battling above volcanoes. From the minuscule twig dragon who saves a whole forest to the society of ancient Primevals who enslave humanity, the dragons of Dominaria are a breed apart.

The Secrets of Magic edited by J. Robert King
The Secrets of Magic is a collection of short stories about previously undisclosed aspects of the Magic the Gathering world. Many subjects that fans have always wanted to know more about are explored in The Secrets of Magic. Stories span locales across the Magic world and fill in backstory on characters like Barrin and Dralnu.

The Monsters of Magic edited by J. Robert King
The Monsters of Magic is a collection of short stories exploring the strengths and weaknesses of the creatures that inhabit the Magic: The Gathering world.



Older Novels


Arena by William R. Forstchen
As the fighter-mages of the four great Houses prepare for their annual battle, a powerful stranger arrives and he is interested in the fifth House, destroyed a generation ago--but why is the Grand Master afraid of him?

Whispering Woods by Clayton Emery
Gull shouldn't have taken the job. This wizard is worse than any he's heard about before. Between tavern brawls, magical battles, and a strange artifact turning up, Gull is kept very busy. And now that his half-wit sister is beginning to gather her wits, Gull really has his hands full.

Shattered Chains by Clayton Emery
Applying her newly discovered powers to overthrowing the evil wizards in her land, Greensleeves is discouraged by bad luck and the ineffective support of her companions, until the Hero of Benalia arrives.

Final Sacrifice by Clayton Emery
From mountains to oceans, battlefields to crypts, the Archdruid Greensleeves travels with her ragged troops searching for spells to defeat an army of wizards and end their reign of terror. Greensleeves, Gull and their outnumbered army realize that only one last desperate spell can save them. But to unleash it, Greensleeves must be willing to make the final sacrifice.

The Cursed Land by Teri McLaren
[No further info available.]

The Prodigal Sorcerer by Mark Sumner
This story is set in a valley torn by war and strife and racism. The lead character is trying to join the people of the valley together under one banner. This is, however, not as easy as it would seem...

Ashes of the Sun by Hanovi Braddock
Three centuries after the wizard Nohr destroys the Clan Tree of Cridhe, Aylith, a gifted but untried mage, is kidnapped by the cruel wizard for her powers, which must be given freely if her clan is to be healed.

Song of Time by Teri McLaren
The pieces to a vast, mysterious, and ancient puzzle come together to form the secret society known as the ""Circle,"" but Cheyne, a young archaeologist, becomes determined to solve the ancient riddle and find the Armageddon clock before the Beast of the Hours awakes.

And Peace Shall Sleep by Sonia Orin Lyris
Hired by the elf community to stir up trouble along the Icatian-Goblin border, Reod Dai knows that dragon eggs are the ideal weapons in the situation, but when the elves cancel their contract with Dai, he must find another use for the dragon eggs--before they hatch.

Dark Legacy by Robert E. Vardeman
In the wake of a bloody war between the Minotaurs and the Elves of Dominia, human orphan Yunnie brings two formidable weapons to the battle but discovers that a third enemy is coordinating the war from beneath the ground.



Comics


Gerrard's Quest by Mike Grell, Pop Mhan, Norman Lee
When the captain of the flying ship Weatherlight is taken hostage, the swashbuckling Gerrard must take command and confront the awesome forces of Volrath and by doing so accept the burden of his inescapable destiny.



 
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The Complete Encyclopedia of Magic the Gathering

For the first time ever, all the existing Magic the Gathering cards are recorded in a single 720 page book. With over 7,200 card pictures, The Complete Encyclopedia of Magic the Gathering is a must for any collector, trader and art-admirer.

Onslaught

Onslaught continues the story of Kamahl, who struggles to cope with what it means to be a druid. At the same time, he has to help his sister, Jeska, who has been transformed into Phage, a being that can kill with a mere touch. At the same time Ixidor, an illusionist with the ability to shape reality is out to kill Phage for killing his one true love. Who will find her first?



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